# Tank engines heard from too far away - Page: https://blockadebrigade.com/discuss/bugs/64-tank-engines-heard-from-too-far-away - Site: Blockade Brigade, a tower defense game for Windows PC (https://blockadebrigade.com/) - Last updated: 2026-10-20 - Text generated: 2026-11-02 08:41 UTC Board: [Bugs](https://blockadebrigade.com/discuss/bugs) Status: Fixed ## dman, 2026-10-20 Status: Pending (fix done, coming in 0.1.8.8) Reported: Oct 19, 2026 Seen in version: 0.1.8.7 and earlier What happened: Tank engines could be heard from far across the map. When a Tank drove toward the part of the map you were looking at, its engine did not slowly get louder, and when it drove past it did not slowly fade away. It was loud, or it popped in and out. The same was true for every enemy engine and motor sound (Drone, UFO, Triangle UFO, Quad Bot, Clanker, Giant Worm, Mech Boss, Blimp Boss) and for the Power Plant hum. What was expected: An engine should only be heard close to where you are looking. It should swell up gently as the enemy comes near and die away gently as it passes. Steps: Zoom in on the path during a wave with Tanks and watch them drive past. How often: Every time. Where it stands: Fixed, coming in the next update (0.1.8.8). These sounds now have a much shorter reach than tower shots: full only right near where you look and silent a short way off, and they rise and fall smoothly as enemies drive past or as you scroll and zoom. When many enemies are close, the four loudest engines still play and the others fade in and out smoothly instead of popping. ## dman, 2026-10-20 Status: Pending → Fixed Fixed in 0.1.8.8 (Oct 19, 2026, 11:58 PM Eastern). Engine and machine sounds now have a much shorter range and fade in smoothly as an enemy comes close and fade out as it passes, for every enemy with a running sound, not just tanks. --- About the whole site: https://blockadebrigade.com/llms.txt