# Replays let enemies through that the game stopped - Page: https://blockadebrigade.com/discuss/bugs/97-replays-let-enemies-through-that-the-game-stopped - Site: Blockade Brigade, a tower defense game for Windows PC (https://blockadebrigade.com/) - Last updated: 2026-10-21 - Text generated: 2026-11-02 08:40 UTC Board: [Bugs](https://blockadebrigade.com/discuss/bugs) Status: Fixed ## dman, 2026-10-21 Status: Fixed in 0.1.8.18 Reported: Oct 20, 2026 Fixed: Oct 20, 2026 in 0.1.8.18 Seen in version: 0.1.8.17 and earlier What happened: Watching a replay, lots of enemies walked through waves that the real game held cleanly, at any replay speed. What was expected: The replay should play out like the game did. What was fixed: Helicopters and Airport planes never took off in replays, so the waves they defended leaked. They now fly. Pausing a replay no longer lets a burst of enemies out afterwards, and NEXT WAVE in a replay starts the next wave on a clear field. ## dman, 2026-10-21 Update in 0.1.8.19 (Oct 21, 2026). Replays recorded with 0.1.8.19 and later now play back exactly as the game went, at any replay speed: same enemies, same kills, same lives lost. Replays from older versions still play, but can differ slightly between speeds. High game speeds also keep up now: 5x really runs at about 5x on a full HD screen. --- About the whole site: https://blockadebrigade.com/llms.txt