Big Missile Silo volleys slowed the game down: Status: Fixed in 0.1.8.22 Reported: Oct 21, 2026 Fixed: Oct 22, 2026 in 0.1.8.22 Seen in version: 0.1.8.21 and earlier What happened: with many fully...

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Big Missile Silo volleys slowed the game down

← Bugs

Fixed

dman Moderator

Status: Fixed in 0.1.8.22

Reported: Oct 21, 2026
Fixed: Oct 22, 2026 in 0.1.8.22
Seen in version: 0.1.8.21 and earlier

What happened: with many fully upgraded Missile Silos firing into a big wave, the game slowed to a crawl, even at 1x.

What was expected: big volleys should not drag the whole game down.

How often: every time with lots of silos and a big wave.

What was fixed: missiles, their smoke trails and their blasts now cost far less to run, and they look the same. Big volleys slow the game down much less. Very large battles are still being worked on.

dman Moderator

Update: more in 0.1.8.23 (Oct 22, 2026, 3:21 PM Eastern).

Big Missile Silo and Cluster Mortar battles now run up to twice as smooth. Faded blast flashes no longer leave invisible lights behind, only a dozen flashes and rocket glows light the scene at once, and the missiles' flight, drawing and blasts run in a faster part of the game: about a fifth more frames a second with ten maxed Missile Silos firing. Smoke trails, launches and blasts are much lighter on the game too, with the same look.

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