Ground Enemies
Everything that walks the path. Meet the 15 that come on foot, wheels and legs.

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Tin Trooper
Standard
Wave 1Ground
A tin-can trooper: the standard enemy, balanced stats, comes in packs.
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Raptor
Fast
Wave 2Ground
Quick but fragile enemy that rushes through defenses.
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Tank
Armoured, slow
Wave 3Ground
Heavily armored enemy that can absorb massive damage.
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Hexguard
Shielded, armoured
Wave 5Ground
A warden behind a hex energy shield that must be depleted first.
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Clanker
Heavily armoured, slow
Wave 6Ground
Small armored robot with heavy plating.
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Inferno
Armoured
Wave 6Ground
A blazing elemental that radiates intense heat, melting ice and snow in its path.
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Spider
Fast
Wave 7Ground
A skittering arachnid that moves quickly with unpredictable patterns.
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Heavy Knight
Heavily armoured, slow
Wave 8Ground
A heavily armoured knight with a long sword and a heater shield.
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Blob
Does not walk
Wave 9GroundDropped by the UFO
An alien blob dropped from a UFO.
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Spiderling
Armoured
Wave 10GroundHatched by the Giant Worm
A tiny spider spawned from a dying worm.
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Alien
Armoured
Wave 12Ground
A grey alien in an armoured suit, marching the path with its ray gun raised.
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Paratrooper
Armoured
Wave 20GroundDropped by the Blimp Boss
Elite soldiers dropped from the Blimp Boss.
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Domeguard
Heavily armoured
Wave 25Ground
Gathers enemies at the entrance, then raises a bubble before your strongest point and carries them unharmed until they are past your kill zone: ground towers' shots bounce off it.
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Escort
Armoured
Wave 25GroundComes with the Domeguard
A little robot trooper.
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Quad Bot
Heavily armoured, slow
Not in the wavesGround2 lives
The Clanker's big four-legged cousin.
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