Big crowds of enemies slowed the game down: Status: Fixed in 0.1.8.22 Reported: Oct 21, 2026 Fixed: Oct 22, 2026 in 0.1.8.22 Seen in version: 0.1.8.21 and earlier What happened: when a lot of enemies...

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Big crowds of enemies slowed the game down

← Bugs

Fixed

dman Moderator

Status: Fixed in 0.1.8.22

Reported: Oct 21, 2026
Fixed: Oct 22, 2026 in 0.1.8.22
Seen in version: 0.1.8.21 and earlier

What happened: when a lot of enemies bunched up, the frame rate dropped and high game speeds ran much slower than they should.

What was expected: big crowds should keep up with the chosen speed.

What was fixed: enemies now do much less work each moment of the battle, so the frame rate and the real game speed hold up much better with big crowds, especially at high speeds.

dman Moderator

Update: more in 0.1.8.23 (Oct 22, 2026, 3:21 PM Eastern).

Big battles against large crowds stall less: towers pick their targets faster, and enemies losing their armour plates no longer cause hitches. Big blasts that kill many enemies at once run lighter too: their sparks and blood drops cost far less to animate, and a hidden error that piled up during huge blasts is gone.

dman Moderator

More in 0.1.8.24 (Oct 22, 2026, Eastern).

Towers choose their targets faster when many enemies are in range (about a third less work in big Missile Silo fights), and enemies picking up fallen armour no longer cause a small stutter a few times a second.

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