Smoother big fights: shots and enemy drawing: Status: Open Requested: Oct 22, 2026 Request: Keep making big fights smoother. Why: Late waves with many towers firing still drop the frame rate, especially...

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Smoother big fights: shots and enemy drawing

dman Moderator

Status: Open

Requested: Oct 22, 2026

Request: Keep making big fights smoother.

Why: Late waves with many towers firing still drop the frame rate, especially at 5x speed.

Plan: Next in line: shots (Cannon shells, bullets, bombs, acid, plane and helicopter rounds) moved, flown and drawn together in one go instead of one by one, like the Missile Silo's missiles already are; Missile Silo flights in one step a frame; then enemies of the same kind drawn together. Each step is checked so battles and replays play out exactly the same.

dman Moderator

Status: Open → Pending

First part in 0.1.8.26 (Oct 23, 2026, 4:30 PM Eastern).

Big fights run smoother: 5x speed keeps up much better late in the game, and big fights with lots of Cannon, Sniper, Helicopter and Airport fire need less work per frame. There are also two new switches in Settings > Display > Speed & Quality: Combined shadows and Small parts far from the camera.

Still to come: drawing big groups of enemies with less work.

dman Moderator

Status: Pending → Added

Added in 0.1.8.27 (Oct 25, 2026, 7:06 PM Eastern).

Big waves with lots of armoured enemies on screen now run smoother: the game draws them in far fewer steps, with no change to how they look. Fights with lots of Cannon, Sniper, Helicopter and Airport fire were already smoother in 0.1.8.26.

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