Status: Pending
Requested: Oct 19, 2026, 7:51 PM (Eastern)
Request: Enemies make their own sounds as they move, like a Tank rumbling along the road, heard when you zoom in close and fading as you zoom or pan away.
Why: Up close you should hear the convoy coming.
Plan: Engine and movement loops for the big and mechanical enemies: the Tank's diesel rumble and track clatter, the Mech Boss's servos and stomps, the Giant Worm's earth rumble, robot whirs and flyer engine hums. They follow how fast the enemy really moves (idling when stuck in a column, slower when slowed, silent when frozen), only the nearest few play at once, and small infantry stay quiet so it never turns into noise.