Long straight stretches
Each sharp bend costs the blade a turn, and a blade with no turns left breaks on the next one. A level-1 blade has no turns at all, so give an early SawBlade a long straight run of path.
SawBlade Tower: Stats, Upgrades, Tips: The SawBlade in Blockade Brigade: 150 gold, rolls a blade down the path that cuts every ground enemy it passes. Levels, turns, bleed, research and FAQ.
Plain-text version for AI assistants: https://blockadebrigade.com/llms-page-towers-saw_blade.txt. Site guide: https://blockadebrigade.com/llms.txt
Path-following blade, hits all enemies
150 goldGround onlyResearch 18000
The SawBlade does not shoot one enemy: it throws a spinning blade onto the path, and the blade rolls along it and cuts every ground enemy it reaches, once per pass. At 150 gold it hits ground only. Each enemy after the first takes a little less, every cut leaves a bleed, and enough kills in one pass set off a burst. A blade breaks on sharp bends unless it has turns to spare: a level-1 blade has none, a level-5 blade has 4, and research adds more.
Base numbers: no research, cards or neighbours. (+n) is the change from the level before.
Each sharp bend costs the blade a turn, and a blade with no turns left breaks on the next one. A level-1 blade has no turns at all, so give an early SawBlade a long straight run of path.
The blade lands where its target walks. If the target has not reached the tower yet, it rolls back toward the spawn, into the enemies coming behind; if the target is past the tower, it rolls on toward your base.
A blade that reaches the spawn or your base with a turn left bounces back at full damage and can cut the same enemies again. Out of turns, from level 3 it still comes back once, faster, at 60% damage.
Each enemy after the first takes 95% of what the one before took, never less than 40% of a full cut. Every cut bleeds for 20% of the hit every 0.5 seconds for 3 seconds, and the 3th kill in one pass, and every one after it, bursts for 30% damage on enemies close by.
Each SawBlade on the four sides of another gives it +15% damage and +10% fire rate (up to four: +60% and +40%). Each level of hill or platform gives +8% damage and +0.5 range; on bare grass it loses 5% damage, unless it stands on a platform.
It never throws at flying enemies, so build a tower that hits air beside it.
Pick a level, research, end-of-wave cards and where it stands, and see what each SawBlade blade does to the first enemy it cuts and to the ones after, worked out the way the game does it. Share the build with a link.
Each wave offers 3 cards. Up to 5 cards of each stat a game, then that stat comes only as grey Endless cards (a random amount in the range shown). Percent per card:
| Card | Normal | Common | Rare | Epic | Legendary | Mythical | Endless |
|---|---|---|---|---|---|---|---|
| Damage | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
| Fire Rate | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
| Range | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
| Deep Wound | 1% | 1% | 2% | 2% | 3% | 3% | 1% |
| Poison | 1% | 1% | 2% | 2% | 3% | 3% | 1% |
| Armor Damage | 2% | 4% | 6% | 8% | 10% | 12% | 2% |
| Shield Damage | 2% | 4% | 6% | 8% | 10% | 12% | 2% |
Unlock: 18,000 XP; its upgrades: 230,850 XP for all.
#build:l5~r.damage.5~c.damage.55555~e.damage.5x10: damage 463.12, fire rate 0.6/s, DPS 278, range 9.#build:l5~r.damage.5~c.damage.55555~e.damage.5x10~n3~h15: damage 1477.37, fire rate 0.78/s, DPS 1,152, range 16.5.A build is the page address + #build: + parts joined by ~, in any order; parts left out are 0 / none. Opening the link loads the build and scrolls here. Links shared from the page also carry ?utm_source=...&utm_medium=...&utm_campaign=tower_build&utm_content=... before the hash; they are optional.
l<N>: tower level 1..5r.<stat>.<N>: research level 0..10 of a research item (damage, fire_rate, range_radius, turns, deep_wound, poison)c.<stat>.<digits>: end-of-wave cards of one stat, one digit per card = its rarity (0 Normal, 1 Common, 2 Rare, 3 Epic, 4 Legendary, 5 Mythical); at most 5 a state.<stat>.<amount>x<count>: Endless cards of one stat: count cards of +amount% (only once that stat has 5 cards)n<N>: same-type neighbours touching it, 0..4h<N>: height: hill + platform levels, 0..15g: standing on bare grass (no platform)s<N>: level of the Cold Snap over it, 0 = none (1..10)sp0: that Cold Snap has no power (it cools nothing)w<N>: water tiles beside it, 0..4 (sides not taken by neighbours)k<N>: towers in its connected chain, itself included (at least neighbours + 1)kw<N>: water tiles beside the whole chainBase numbers: no research, cards, height or neighbours. Damage is one cut on one enemy, fire rate is blades thrown a second, and damage per second = damage x fire rate counts only the first enemy each blade cuts: a blade through a crowd does far more. Power is what it needs while it has a target (1 on standby).
| Level | Upgrade | Total spent | Damage | Fire rate | DPS | Range | Power |
|---|---|---|---|---|---|---|---|
| 1 | build 150 | 150 | 35 | 0.4/s | 14 | 7 | 10 |
| 2 | 255 | 405 | 50 | 0.45/s | 22 | 7.5 | 12 |
| 3 | 433 | 838 | 65 | 0.5/s | 32 | 8 | 14 |
| 4 | 736 | 1,574 | 80 | 0.55/s | 44 | 8.5 | 16 |
| 5 | 1,252 | 2,826 | 95 | 0.6/s | 57 | 9 | 18 |
Levels 1-2A level-1 blade breaks on the first sharp bend; level 2 gives it one turn. Cheap, but best on a straight stretch.
Levels 3-5More turns, a longer reach and the last-pass ricochet at the ends of the path, so each blade stays on the path longer and cuts more enemies.
Research (main menu, Upgrades & Research) makes every SawBlade you build stronger. Most items have 5 levels for 250, 750, 2,000, 6,000 and 15,000 XP (24,000 XP for all 5).
+10% damage a level, +50% at level 5. Bleeds and bursts grow with it.
+10% fire rate a level, +50% at level 5: more blades on the path.
+10% range a level, +50% at level 5: it can pick targets further away.
+1 turn a level for every blade, +10 at level 10 (a longer research of its own): blades take more sharp bends before they break, and bounce back from more path ends.
Each level: enemies a SawBlade hits take 1% more damage from every tower for 4 seconds (5% at level 5). Wounds from different kinds of tower add up.
Each level: a hit leaves poison worth 1% of the hit's damage every second for 4 seconds (5% at level 5). Poison goes straight to health, past shield and armour.
No question matches. or ask on the forum.
No. The blade cuts every ground enemy within 1.2 of it at level 1 (0.1 more each level, 1.6 at level 5), once per pass, wherever on the path it walks. The blade rolls down the middle, so a cut on an enemy at the side can look like a miss. Enemies don't dodge blades.
It ran out of turns. Each sharp bend in the path costs a blade one turn, and on a bend with none left it breaks. A level-1 blade has no turns, each level adds one (4 at level 5), and Blade Flexibility research adds more. A blade also stops after 8 seconds on the path.
It lands on the path where its target is, on the branch that enemy walks. If the target has not reached the tower yet, the blade rolls back toward the spawn, into the enemies behind it; if the target is past the tower, it rolls toward your base.
With a turn left it bounces back, spending the turn, at full damage, and can cut the same enemies again. With no turns left, a level 3 or higher SawBlade still sends it back once, faster, at 60% damage. Otherwise the blade is gone.
No. It throws a new blade at every shot, so several blades can be on the path at once.
It never throws at them: it picks ground targets only. But a blade on the path cuts a flyer passing low over it, within its reach and up to 2.5 above it. Build a tower that hits air nearby for the rest.
No. A blade that reaches a raised bubble from outside is destroyed at its edge: the bubble flares and loses shield as from any hit, and the enemies inside are safe from it. A blade that was already inside when the bubble went up keeps going.
Yes, fairly: each cut strips 20 armour plus a share of the cut's damage, and every enemy in the blade's way gets cut. Its shield damage is small (5 a cut).
Only 1: with no target it stays on standby, lights and radar on. It uses its full power only while it has a target: 10 at level 1, 18 at level 5 (the tower panel says "uses N when firing, 1 on standby"). If the grid cannot give it that, it stays on standby too: it keeps tracking enemies but cannot fire (LOW POWER). The panel's Switch off button turns it off completely: it draws nothing and does nothing until you Switch on again, so you can choose which towers run when power is short.
Still stuck? or ask on the forum.
Tower stats
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Tower stats
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