Infernos only
It never sprays any other enemy, so it is a specialist. Build it where Infernos walk, and keep your other towers for everything else.
Water Pump: Tower Stats, Upgrades, Tips: The Water Pump in Blockade Brigade: 500 gold, stands on water and puts Infernos out in one hit. Hoses, water bonus, levels and FAQ.
Plain-text version for AI assistants: https://blockadebrigade.com/llms-page-towers-water_pump.txt. Site guide: https://blockadebrigade.com/llms.txt
Inferno-killer pump, water tile only, huge water bonuses
500 goldGround onlyResearch 20000
The Water Pump stands on a water tile and sprays Infernos, and only Infernos: water puts an Inferno out in one hit, whatever its health, armour or shield. It has 1 hose at level 1 and up to 4 at the top levels, each aimed at a different Inferno. Every water tile around it, corners too, makes it spray faster and reach further. It costs 500 gold; on a dry tile the ground is dug to water first, at the bulldozer's prices. Every other enemy walks past it untouched.
Base numbers: no research, cards or neighbours. (+n) is the change from the level before.
It never sprays any other enemy, so it is a specialist. Build it where Infernos walk, and keep your other towers for everything else.
Each of the eight tiles around it that is water, corners included, gives +10% fire rate and +0.25 range, up to +80% and +2 with water all round. Dig the water before you build: the pump counts its water when it is placed.
One hit is always enough, so what matters is how far it reaches and how often it sprays. Range and fire rate research and cards help; damage does not.
1 at levels 1-2, 2 at levels 3-4, 3 at level 5 and 4 from level 6. Each hose sprays a different Inferno, so a pack of them goes out in one volley.
Slow and freeze do nothing to an Inferno, and its heat clears the slow off enemies near it and melts a Cold Snap's snow. Put the Water Pump before your slows, so the Infernos are gone by the time the pack reaches them.
Each Water Pump on the four sides of another gives it +10% fire rate (up to +40%).
Pick a level, research, end-of-wave cards and how much water is around it, and see what your Water Pump ends up doing: how far it reaches, how often it sprays and how many Infernos it can put out each second. Share the build with a link.
Each wave offers 3 cards. Up to 5 cards of each stat a game, then that stat comes only as grey Endless cards (a random amount in the range shown). Percent per card:
| Card | Normal | Common | Rare | Epic | Legendary | Mythical | Endless |
|---|---|---|---|---|---|---|---|
| Damage | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
| Fire Rate | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
| Range | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
Unlock: 20,000 XP; its upgrades: 72,000 XP for all.
#build:l10~r.damage.5~c.damage.55555~e.damage.5x10: damage 2486.25, fire rate 1.32/s, DPS 3,282, range 11.5.#build:l10~r.damage.5~c.damage.55555~e.damage.5x10~n3~h15: damage 7931.14, fire rate 1.716/s, DPS 13,610, range 19.A build is the page address + #build: + parts joined by ~, in any order; parts left out are 0 / none. Opening the link loads the build and scrolls here. Links shared from the page also carry ?utm_source=...&utm_medium=...&utm_campaign=tower_build&utm_content=... before the hash; they are optional.
l<N>: tower level 1..10r.<stat>.<N>: research level 0..5 of a research item (damage, fire_rate, range_radius)c.<stat>.<digits>: end-of-wave cards of one stat, one digit per card = its rarity (0 Normal, 1 Common, 2 Rare, 3 Epic, 4 Legendary, 5 Mythical); at most 5 a state.<stat>.<amount>x<count>: Endless cards of one stat: count cards of +amount% (only once that stat has 5 cards)n<N>: same-type neighbours touching it, 0..4h<N>: height: hill + platform levels, 0..15g: standing on bare grass (no platform)s<N>: level of the Cold Snap over it, 0 = none (1..10)sp0: that Cold Snap has no power (it cools nothing)w<N>: water tiles beside it, 0..4 (sides not taken by neighbours)k<N>: towers in its connected chain, itself included (at least neighbours + 1)kw<N>: water tiles beside the whole chainBase numbers: no research, cards, water or neighbours. Damage is a whole volley, shared by the hoses, but water puts an Inferno out in one hit whatever the damage, so the columns that count are hoses, fire rate and range. Power is what it needs while it has a target.
| Level | Upgrade | Total spent | Damage | Fire rate | DPS | Range | Power |
|---|---|---|---|---|---|---|---|
| 1 | build 500 | 500 | 150 | 0.6/s | 90 | 7 | 6 |
| 2 | 800 | 1,300 | 190 | 0.68/s | 129 | 7.5 | 7 |
| 3 | 1,280 | 2,580 | 230 | 0.76/s | 175 | 8 | 8 |
| 4 | 2,048 | 4,628 | 270 | 0.84/s | 227 | 8.5 | 10 |
| 5 | 3,276 | 7,904 | 310 | 0.92/s | 285 | 9 | 11 |
| 6 | 5,242 | 13,146 | 350 | 1/s | 350 | 9.5 | 12 |
| 7 | 8,388 | 21,534 | 390 | 1.08/s | 421 | 10 | 13 |
| 8 | 13,421 | 34,955 | 430 | 1.16/s | 499 | 10.5 | 14 |
| 9 | 21,474 | 56,429 | 470 | 1.24/s | 583 | 11 | 16 |
| 10 | 34,359 | 90,788 | 510 | 1.32/s | 673 | 11.5 | 17 |
Hoses1 at levels 1-2, 2 at levels 3-4, 3 at level 5 and 4 from level 6. Each new hose lets one volley put out one more Inferno.
GoldOnce it has all 4 hoses, upgrades add only fire rate and range, and they get dear (level 10 alone costs 34,359 gold). Water around it is the cheaper way to more of both.
Research (main menu, Upgrades & Research) makes every Water Pump you build stronger. Each item has 5 levels for 250, 750, 2,000, 6,000 and 15,000 XP (24,000 XP for all 5).
+10% damage a level, +50% at level 5. Water puts an Inferno out in one hit whatever the damage, so this changes nothing in a fight: research range and fire rate first.
+6% spray rate a level, +30% at level 5: more volleys, more Infernos put out.
+6% range a level, +30% at level 5, counted on the level's own range (water around it adds on top).
No question matches. or ask on the forum.
It only sprays Infernos. With no Inferno in range it does nothing, even with other enemies walking right past. It can also be short of power: LOW POWER means it can track but not fire, NO POWER means it does nothing. It needs 6 power at level 1 and 17 at level 10.
Enough, always: a stream of water that lands puts an Inferno out in one hit, whatever its health, armour or shield. The damage number on the tower panel does not matter. A stream only misses if its Inferno is already gone when it gets there.
Yes. Placed on a dry tile, that tile is dug to water first and you pay for the work on top of the tower: Dig (250 gold), plus clearing a tree or rock, digging a hill down or levelling a ramp if the tile needs it. The ghost shows the price plus the dig before you build. That work is never refunded.
Each of the eight tiles around it that is water, corners included, gives +10% fire rate and +0.25 range: up to +80% and +2 with water all round. While you place it, the ghost shows how many water tiles that spot has. The pump counts its water when it is placed, so dig the water around it first, then build.
One per hose: 1 at levels 1-2, 2 at levels 3-4, 3 at level 5 and 4 from level 6. Each hose aims at a different Inferno in range. With fewer Infernos than hoses, the spare hoses spray the same ones and are wasted.
No. Slow and freeze do nothing to an Inferno, and its heat clears the slow off enemies near it and melts the Cold Snap's snow. Turn it the other way round: let the Water Pump put the Infernos out first, so your slows work on the rest of the pack.
Up to the levels that add hoses, yes: 1 at levels 1-2, 2 at levels 3-4, 3 at level 5 and 4 from level 6. After that, upgrades only add fire rate and range, and water around it gives you both for less. Damage never matters, so skip damage research and cards.
Only 1: with no target it stays on standby, lights and radar on. It uses its full power only while it has a target: 6 at level 1, 17 at level 10 (the tower panel says "uses N when firing, 1 on standby"). If the grid cannot give it that, it stays on standby too: it keeps tracking enemies but cannot fire (LOW POWER). The panel's Switch off button turns it off completely: it draws nothing and does nothing until you Switch on again, so you can choose which towers run when power is short.
Still stuck? or ask on the forum.
Tower stats
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Tower stats
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