Put it in the middle of your best guns
It boosts every tower whose centre is within 4.2 of its own, so stand it where that circle covers as many expensive towers as you can. Select it and the towers it boosts are tinted green.
Support Station: Tower Stats and Tips: The Support Station in Blockade Brigade: 600 gold, boosts the damage, reload and range of towers in reach by up to +100%. Levels, research, FAQ.
Plain-text version for AI assistants: https://blockadebrigade.com/llms-page-towers-support_station.txt. Site guide: https://blockadebrigade.com/llms.txt
Boosts the range, reload speed or damage of every tower in range
600 goldSupportResearch 60000
The Support Station never shoots. It boosts every other tower in its reach in three ways: damage, reload speed and range. Each boost goes up in steps of +25%, to +100% after 4 steps, and every upgrade adds one step to the boost you choose. A new station has one step; at level 12 all three are at +100%. It costs 600 gold and reaches 4.2 across from its centre. Boosts from two stations do not add up: a tower takes the strongest of each kind.
Base numbers: no research, cards or neighbours. (+n) is the change from the level before.
It boosts every tower whose centre is within 4.2 of its own, so stand it where that circle covers as many expensive towers as you can. Select it and the towers it boosts are tinted green.
Damage suits any gun, reload speed suits slow, hard-hitting guns, and range lets short-range towers cover more path. Choose the boost in its panel before you upgrade; each upgrade adds +25% to it.
Two stations' boosts of the same kind do not add up, but different kinds do. A tower covered by one station on damage and another on reload gets both.
Each level of hill or platform makes all its boosts 8% stronger and adds +0.5 to its reach. Grass does not weaken it.
A faster reload means more shots, and every shot still heats a barrel. Give boosted guns that heat up some water or a Cold Snap.
It needs its full power all the time, not just when enemies come: 12 at level 1, 38 at level 12. Short of power, it boosts nothing.
Pick how many steps go into each boost, research, end-of-wave cards and how high it stands, and see how strong its boosts are, how far it reaches, and what it does to a tower you choose. Share the build with a link.
Each wave offers 3 cards. Up to 5 cards of each stat a game, then that stat comes only as grey Endless cards (a random amount in the range shown). Percent per card:
| Card | Normal | Common | Rare | Epic | Legendary | Mythical | Endless |
|---|---|---|---|---|---|---|---|
| Damage | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
| Fire Rate | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
| Range | 2% | 5% | 10% | 15% | 25% | 35% | 1-5% |
Unlock: 60,000 XP; its upgrades: 48,000 XP for all.
#build:l12~c.damage.55555~e.damage.5x10: damage 0, fire rate 1/s, DPS 0, range 4.2.#build:l12~c.damage.55555~e.damage.5x10~n3~h15: damage 0, fire rate 1.3/s, DPS 0, range 11.7.A build is the page address + #build: + parts joined by ~, in any order; parts left out are 0 / none. Opening the link loads the build and scrolls here. Links shared from the page also carry ?utm_source=...&utm_medium=...&utm_campaign=tower_build&utm_content=... before the hash; they are optional.
l<N>: tower level 1..12r.<stat>.<N>: research level 0..5 of a research item (range_radius, power)c.<stat>.<digits>: end-of-wave cards of one stat, one digit per card = its rarity (0 Normal, 1 Common, 2 Rare, 3 Epic, 4 Legendary, 5 Mythical); at most 5 a state.<stat>.<amount>x<count>: Endless cards of one stat: count cards of +amount% (only once that stat has 5 cards)n<N>: same-type neighbours touching it, 0..4h<N>: height: hill + platform levels, 0..15g: standing on bare grass (no platform)s<N>: level of the Cold Snap over it, 0 = none (1..10)sp0: that Cold Snap has no power (it cools nothing)w<N>: water tiles beside it, 0..4 (sides not taken by neighbours)k<N>: towers in its connected chain, itself included (at least neighbours + 1)kw<N>: water tiles beside the whole chainBase numbers: no research, cards or height. Each upgrade adds one step to the boost you choose; this table shows the order you get if you never change the choice: damage first, then reload, then range. Upgrades do not widen its reach. Power is what it needs, all the time.
| Level | Upgrade | Total spent | Reach | Damage boost | Reload boost | Range boost | Power |
|---|---|---|---|---|---|---|---|
| 1 | build 600 | 600 | 4.2 | 25% | 0% | 0% | 12 |
| 2 | 780 | 1,380 | 4.2 | 50% | 0% | 0% | 14 |
| 3 | 1,014 | 2,394 | 4.2 | 75% | 0% | 0% | 17 |
| 4 | 1,318 | 3,712 | 4.2 | 100% | 0% | 0% | 19 |
| 5 | 1,713 | 5,425 | 4.2 | 100% | 25% | 0% | 22 |
| 6 | 2,227 | 7,652 | 4.2 | 100% | 50% | 0% | 24 |
| 7 | 2,896 | 10,548 | 4.2 | 100% | 75% | 0% | 26 |
| 8 | 3,764 | 14,312 | 4.2 | 100% | 100% | 0% | 29 |
| 9 | 4,894 | 19,206 | 4.2 | 100% | 100% | 25% | 31 |
| 10 | 6,362 | 25,568 | 4.2 | 100% | 100% | 50% | 34 |
| 11 | 8,271 | 33,839 | 4.2 | 100% | 100% | 75% | 36 |
| 12 | 10,752 | 44,591 | 4.2 | 100% | 100% | 100% | 38 |
Any order you likeThe boost you choose before each upgrade gets the step. Once a boost is at +100%, further steps go to the next boost with room. At level 1 you can still move its first step; after that, steps stay where they are.
GoldThe first steps are cheap and the last are dear: level 2 costs 780 gold, level 12 alone 10,752. Fill the boost your guns need most first.
Research (main menu, Upgrades & Research) makes every Support Station you build stronger. Each item has 5 levels for 250, 750, 2,000, 6,000 and 15,000 XP (24,000 XP for all 5).
+10% reach a level, +50% at level 5, so it covers more towers.
Every boost is 6% stronger a level, 30% stronger at level 5: all three boosts, on top of height.
No question matches. or ask on the forum.
No. It never shoots and does no damage. Its job is to make the towers around it stronger: damage, reload speed and range, up to +100% each.
Not for the same boost: a tower takes the strongest damage boost from any one station, the strongest reload boost and the strongest range boost. Different kinds do combine, so one station on damage and another on reload over the same guns gives them both. A station never boosts another station.
Select it and pick damage, reload or range in its panel, then upgrade: the step goes to the boost you picked, +25% each, up to +100% after 4 steps. When that boost is full, the next step goes to the next boost with room. While it is still level 1 you can move its first step; after that, steps stay put. At level 12 all three are full.
A share of the boosted tower's own range for its level: +100% doubles that base range. Extra range from height, research and cards is not boosted. The tower's range ring grows at once.
Yes, twice. Each level of hill or platform makes all its boosts 8% stronger and adds +0.5 to its reach. Bare grass does not weaken it.
Yes. Its damage boost raises a Miner's income and a Power Plant's output, like any tower in its reach.
Damage cards for the Support Station make its damage boost stronger and fire rate cards its reload boost; range cards widen its own reach. Cards for the boosted towers still count too: the station's boost multiplies everything else they have.
Its centre must be within the station's reach, it cannot be another Support Station, and the station needs its full power: low power or no power and it boosts nothing. Select the station to see the towers it boosts tinted green; a tower's own panel shows what it is getting. A new or moved tower picks up the boost within 0.5 seconds.
Still stuck? or ask on the forum.
Tower stats
From ranked games on version 0.1.8.16 and later. Held scores count once they are released. Your own numbers are shown only to you.
Tower stats
From games where players turned on "launch reports and gameplay stats" in the game's settings: anonymous, no account or device is sent. Updated every few minutes.