Every Tower's Job: Tower Roles Guide: Every Blockade Brigade tower and its job: crowds, armour, reach, control, support and gold. Each tower's price, main strength and the second thing it does well.
Plain-text version for AI assistants: https://blockadebrigade.com/llms-page-strategies-tower-roles.txt . Site guide: https://blockadebrigade.com/llms.txt
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Every Tower's Job
Every tower has one job it does better than any other, and a second thing it is good at. Know the job and you know where it goes.
No tower matches. Try another word.
All-rounder 1 tower
Tower Price Its job Also good at
Cannon Tower 50 Cheap, steady damage on ground and air The best first tower of a game
Crowds 5 towers
Tower Price Its job Also good at
Cluster Mortar 250 The biggest splash: one bomb can catch a whole group Cracks armour
Acid Tower 120 Several hoses melt the health of a group Covers a bend in the path well
SawBlade Tower 150 Sends a blade down the path that hits everything on it Good armour damage
Lightning Tower 125 Lightning chains from enemy to enemy; shocked enemies draw more chains Overcharges on 4 or more hits
Tesla Tower 600 Bolts that jump between enemies Strong against shields
Armour and big targets 4 towers
Tower Price Its job Also good at
Missile Silo 200 The armour specialist, ground and air Stronger built in groups of 2 or 3
Railgun Tower 450 One shot goes through a whole line of enemies The most armour and shield damage per shot
Magnet Tower 325 Tears armour off enemies Turns that armour into heavy armour-piercing slugs
Laser Tower 175 Boss and Blimp killer: the beam keeps getting stronger on one target Burns through armour and reaches any height
Reach 4 towers
Tower Price Its job Also good at
Sniper Tower 500 Very long range, big single hits Strong against shields and armour
Helicopter 200 Huge range: it flies out to the enemy You pick its focus: shields, armour or health
Airport 800 Planes cover nearly the whole map Splash on ground and air
Drone Hive 375 Drones chase an enemy far beyond the tower's range Hits ground and air
Special enemies 1 tower
Tower Price Its job Also good at
Water Pump 500 Inferno killer: huge damage against fire enemies Much stronger with water around it
Control 3 towers
Tower Price Its job Also good at
Cold Snap 75 Slows enemies, ground and air Critical hits freeze them
Gravity Well 400 Pulls enemies into one tight group Splash towers and Missile Silos in its range fire the moment the group forms
Portal Tower 475 Sends enemies back down the path A hit when they land
Support and gold 4 towers
Tower Price Its job Also good at
Support Station 600 Boosts the towers around it You pick the boost: damage, reload speed or range
Repair Drones 300 Repairs base lives after each wave More drones, more lives repaired
Miner 150 Earns gold every wave Earns more on taller hills
Power Plant 200 Makes power for your towers Makes more on a hill or a platform
Putting a team together
Cover the three kinds of trouble: something for crowds, something for armour and something that hits flyers. See Armour, shields and flyers .
Control towers do little damage themselves. Their job is to give your damage towers more time or better targets: a Cold Snap in front of your big guns, a Gravity Well next to your splash.
A Support Station is only as good as the towers it reaches. Put it beside your strongest ones.
Not every tower is open at the start: many are unlocked with research.
The Clanker says
Every tower has a job. Mine is to walk. I am very good at it.
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